Post by Varaxus on Nov 3, 2012 2:13:49 GMT -5
Okay, now that you are level 20 you want to make the best choice in classes so you're choosing shinigami. Purify the hollows that plague the human world, save the souls from said hollows and send them to soul society so they can finally move on. Classic "knight in shining armor" syndrome. But even so, let's give you the knowledge to be the best shinigami you can be.
Now that you're level 20 you must die. Very sad, we will remember you fondly. After dieing you're prompted with three choices - "stay human", "become a hollow", or "become a shinigami". Choose the "become a shinigami" option and you will be sent to the space between worlds where you need to head west towards the Soul Society. Once in soul society you need to head north. Go past a couple of openings you then head to the east until you find another opening. Inside if you continue you will see targets in the bottom left and a bunch of shinigami in the top middle. Talk to the shinigami recruiter and he will ask if you want to become a shinigami. Of course you say yes because you didn't do all this to change your mind now, did you?
So now that you are a shinigami trainee your first task is to master shakkahou. If you're lucky this painstaking process will be over quickly. Master shakkahou by repeatedly using it. Sometimes it will blow up in your face. Eventually you will master it. You will probably be thinking "I'm glad I don't have to do that anymore", but you'd be wrong. You get to learn at least three other kidos just as annoying as shakkahou if not more so. But now we return to the recruiter and now he will want you to fight one of the NPC trainees. Those poor weaklings don't stand a chance. Now after you beat up a helpless trainee and you return to that jerk who told you to do it you become a shinigami.
Now here is some techniques that you will learn in your time as a shinigami.
Techniques
Shakkahou: Your very first technique. You learn this as a shinigami trainee and must master it in order to become a shinigami. Shoots a red ball of reiatsu that explodes on impact doing a small area of effect damage.
Soul Burial: You gain this after becoming a full-fledged shinigami. You must have your zanpakuto out to use this technique. This is the technique used to send souls to the seireitei.
Byakurai: You gain this after mastering shakkahou and becoming a full-fledged shinigami. Shoots a bolt of lightning in a straight line. If it hits your target it will paralyze them for like one or two seconds.
Soukatsui: You gain this after mastering Byakurai. Shoots out a white ball of reiatsu that can knock back your opponent.
Shikai: Obtained between the levels of 35-50 randomly. Must have 50 soul burials. The first release of your zanpakuto.
Raikohou: One of two kidos that you can get upon becoming level 75. Requires you to have mastered soukatsui. Multiple lightning bolts strike multiple enemies near you.
Rikujokuro: One of two kidos that you can get upon becoming level 75. Requires you to have mastered soukatsui. Shoots out yellow beams of light that will slow down your opponent greatly. Also looks kinda like a skirt on whoever it hits.
Flash Step: You get this tech upon becoming level 75. Allows you to attack quicker while teleporting around the person or hollow you are attacking. Can also be used to teleport to a different spot on your screen by double clicking the ground you wish to teleport to.
Bankai: Obtained between the levels of 135-160 randomly. If you get your shikai early, your bankai will probably be late. And if you get your shikai late you probably will get your bankai early. Bankai is your final release of your zanpakuto. A shinigami's best weapon.
Here is a list of the different shikais available to you.
Shikais
Yamamoto.
Momo.
Kenpachi.
Ichigo.
Ikkaku.
Komamura.
Mayuri.
Shinji.
Ukitake.
Rukia.
Urahara.
Renji.
Yumichika.
Hitsugaya.
Jirobo.
Ichinose.
Gin.
Kira.
Kaien.
Shunsui.
Byakuya.
Tousen.
Now all that's left is to tell you the benefits of joining squads. Here is a list of the squads and what they have to offer.
Squads
Squad 1- Enhances raikohou's range and accuracy. Transform rikujokuro into a three tiled attack.
Squad 2-
Squad 3-
Squad 4- A healing kido used to heal yourself or others.
Squad 5- A shielding kido along with two offensive kido
Squad 6- No fatigue from kidou after mastering the kido.
Squad 7- 15% less momentum required to activate bankai.
Squad 8-
Squad 9-
Squad 10-
Squad 11- Enhanced melee defense.
Squad 12-
Squad 13- You gain extra stamina when using shikai.
Now that you're level 20 you must die. Very sad, we will remember you fondly. After dieing you're prompted with three choices - "stay human", "become a hollow", or "become a shinigami". Choose the "become a shinigami" option and you will be sent to the space between worlds where you need to head west towards the Soul Society. Once in soul society you need to head north. Go past a couple of openings you then head to the east until you find another opening. Inside if you continue you will see targets in the bottom left and a bunch of shinigami in the top middle. Talk to the shinigami recruiter and he will ask if you want to become a shinigami. Of course you say yes because you didn't do all this to change your mind now, did you?
So now that you are a shinigami trainee your first task is to master shakkahou. If you're lucky this painstaking process will be over quickly. Master shakkahou by repeatedly using it. Sometimes it will blow up in your face. Eventually you will master it. You will probably be thinking "I'm glad I don't have to do that anymore", but you'd be wrong. You get to learn at least three other kidos just as annoying as shakkahou if not more so. But now we return to the recruiter and now he will want you to fight one of the NPC trainees. Those poor weaklings don't stand a chance. Now after you beat up a helpless trainee and you return to that jerk who told you to do it you become a shinigami.
Now here is some techniques that you will learn in your time as a shinigami.
Techniques
Shakkahou: Your very first technique. You learn this as a shinigami trainee and must master it in order to become a shinigami. Shoots a red ball of reiatsu that explodes on impact doing a small area of effect damage.
Soul Burial: You gain this after becoming a full-fledged shinigami. You must have your zanpakuto out to use this technique. This is the technique used to send souls to the seireitei.
Byakurai: You gain this after mastering shakkahou and becoming a full-fledged shinigami. Shoots a bolt of lightning in a straight line. If it hits your target it will paralyze them for like one or two seconds.
Soukatsui: You gain this after mastering Byakurai. Shoots out a white ball of reiatsu that can knock back your opponent.
Shikai: Obtained between the levels of 35-50 randomly. Must have 50 soul burials. The first release of your zanpakuto.
Raikohou: One of two kidos that you can get upon becoming level 75. Requires you to have mastered soukatsui. Multiple lightning bolts strike multiple enemies near you.
Rikujokuro: One of two kidos that you can get upon becoming level 75. Requires you to have mastered soukatsui. Shoots out yellow beams of light that will slow down your opponent greatly. Also looks kinda like a skirt on whoever it hits.
Flash Step: You get this tech upon becoming level 75. Allows you to attack quicker while teleporting around the person or hollow you are attacking. Can also be used to teleport to a different spot on your screen by double clicking the ground you wish to teleport to.
Bankai: Obtained between the levels of 135-160 randomly. If you get your shikai early, your bankai will probably be late. And if you get your shikai late you probably will get your bankai early. Bankai is your final release of your zanpakuto. A shinigami's best weapon.
Here is a list of the different shikais available to you.
Shikais
Yamamoto.
Momo.
Kenpachi.
Ichigo.
Ikkaku.
Komamura.
Mayuri.
Shinji.
Ukitake.
Rukia.
Urahara.
Renji.
Yumichika.
Hitsugaya.
Jirobo.
Ichinose.
Gin.
Kira.
Kaien.
Shunsui.
Byakuya.
Tousen.
Now all that's left is to tell you the benefits of joining squads. Here is a list of the squads and what they have to offer.
Squads
Squad 1- Enhances raikohou's range and accuracy. Transform rikujokuro into a three tiled attack.
Squad 2-
Squad 3-
Squad 4- A healing kido used to heal yourself or others.
Squad 5- A shielding kido along with two offensive kido
Squad 6- No fatigue from kidou after mastering the kido.
Squad 7- 15% less momentum required to activate bankai.
Squad 8-
Squad 9-
Squad 10-
Squad 11- Enhanced melee defense.
Squad 12-
Squad 13- You gain extra stamina when using shikai.